Second life camera12/25/2023 ![]() Second Life uses a third-person view with the camera placed quite far behind and above the avatar. However, for games taking place indoors, in dungeons and maze systems where the action happens in close quarters, other views were chosen – isometric, first-person, etc. So, it makes sense to place the camera somewhat high above your sprite (be it a fighter airplane, a combat spaceship, an automobile etc), behind it and not too close. For instance, for a third-person shooter or driving game whose action takes place in a wide-open space, you need to see as much of your surroundings as possible to have the best awareness of the situation around you. Within the third-person perspective camp, there are several approaches, all of them depending on the application. Instead, the default perspective is third-person, which allows you to see your avatar and what it does in-world, provides a much wider field of view, and allows a more realistic portrayal of close-up 3D objects. Second Life does not have a first-person view (think Doom, Quake, etc) as its default. The points made in my older post, as well as Penny’s original post, are still current. I had written about the issue four years ago, and I have been pestering Oz Linden himself about it in various Open Development User Group meetings, but to no avail he acknowledges the issue, but he cites the risk of potential complaints about “content breakage†as the main deterrent. As a matter of fact, it even has a major impact on the very usefulness of the platform itself. Ever since then, various other bloggers have written about it, basing their work on her own, hoping to get people to understand how and why the way we see the virtual world through the placement and behavior of our camera affects the way we experience and use it. The first Second Life blogger who brought it to people’s attention was Penny Patton, with her seminal post “ A Matter of Perspective†from as far back as 2011. ![]() The topic of Second Life’s - and OpenSim - default camera offset is an old one.
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